Communication dans une conférence avec acte
MMSys 2015 : 6th ACM Multimedia Systems Conference, 18-20 march 2015, Portland, United States, 2015, pp. 49-60
More and more users are watching online videos produced by non-professional sources (e.g., gamers, teachers of online courses, witnesses of public events) by using an increasingly diverse set of devices to access the videos (e.g., smartphones, tablets, HDTV). Live streaming service providers can combine adaptive streaming technologies and cloud computing to satisfy this demand. In this paper, we study the problem of preparing live video streams for delivery using cloud computing infrastructure, e.g., how many representations to use and the corresponding parameters (resolution and bit-rate). We present an integer linear program (ILP) to maximize the average user quality of experience (QoE) and a heuristic algorithm that can scale to large number of videos and users. We also introduce two new datasets: one characterizing a popular live streaming provider (Twitch) and another characterizing the computing resources needed to transcode a video. They are used to set up realistic test scenarios. We compare the performance of the optimal ILP solution with current industry standards, showing that the latter are sub-optimal. The solution of the ILP also shows the importance of the type of video on the optimal streaming preparation. By taking advantage of this, the proposed heuristic can efficiently satisfy a time varying demand with an almost constant amount of computing resources.
1 : RSM - Dépt. Réseaux, Sécurité et Multimédia (Institut Mines-Télécom-Télécom Bretagne-UEB)
2 : INFO - Dépt. Informatique (Institut Mines-Télécom-Télécom Bretagne-UEB)
3 : IRISA - Institut de recherche en informatique et systèmes aléatoires (UMR CNRS 6074 - Université de Rennes 1 - INRIA - INSA de Rennes - ENS de Cachan - Télécom Bretagne - Université de Bretagne Sud)
Live streaming, Live streaming