Gwendal SIMON

Gwendal SIMON


Maître de Conférences, HDR
Dépt. Systèmes Réseaux, Cybersécurité et Droit du numérique

Téléphone : (+33) 2 99 12 70 48
Télécopie : 02 99 12 70 30
Courriel : gwendal.simon@imt-atlantique.fr
ENST Bretagne
Titre

The community network game project: enhancing collaborative activities in online games

Auteur(s)

AHMAD Shakeel3, BOURAS Christos2, HAMZAOUI Raouf3, PAPAZOIS Andreas2, PERELMAN Erez4, SHANI Alex4, SIMON Gwendal1

Type de document

Communication dans une conférence avec acte

Source

NEM Summit , 13-15 october 2010, Barcelone, Spain, 2010

Année

2010

Résumé

One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG become members of active communities with common interests and shared adventures. The EU-funded Community Network Game (CNG) project will provide MMOG players new tools for the generation, distribution, and insertion of user generated content (UGC) without changing the game code and without adding new processing or network loads to the MMOG central servers. The UGC considered by the CNG project includes 3D objects and graphics as well as video. We present the objectives of the project, focusing on its main scientific and technological contributions.

Labos

1 : INFO(TB) - Dépt. Informatique (Institut Mines-Télécom-Télécom Bretagne-UEB)
2 : CTI - Research Academic Computer Technology Institute (Computer Technology Institute)
3 : DMU - Department of Engineering, De Montfort University (De Montfort University)
4 : EXENT - Exent Technology (Exent)

Mots clés

Peer to peer networks, Videogames, Video streaming

Référence

9888

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